Switches between a three-dimensional display mode, where bonds are rendered as cylinders, and a flat representation, where bonds are rendered as lines.
This parameter controls the method used to render the bonds. The following modes are available and affect only the rendering of cylindrical bonds:
Bonds are rendered using triangular facets.
Same as Low quality.
Bonds are rendered as true cylinders using a ray-tracing algorithm, which is implemented as a OpenGL fragment shader.
Controls the display width of bonds (both cylinders and lines).
The rendering color of bonds. This color parameter is only used if Use particle colors is not selected.
If selected, bonds are rendered in the same colors as the particles they connect.