ovito
This module defines the Scene class, which serves as a “universe” or context for all actions
performed by a script. The global scene object is accessible as module-level variable ovito.scene.
The scene manages a list of Pipeline objects, which will be visible in images and videos
when rendering the scene through a Viewport. Furthermore, you can save the entire
scene definition including all pipelines to a .ovito session state file, which can be opened in the graphical OVITO application.
- ovito.scene: Scene
This module-level variable points to the global
Sceneobject, which serves as context for all operations performed by the script. TheSceneobject represents the program state and provides access to the contents of the visualization scene:import ovito # Retrieve the output data of the pipeline that is currently selected in OVITO: data = ovito.scene.selected_pipeline.compute()
- ovito.version: tuple[int, int, int]
A module-level attribute reporting the current OVITO software version (as three numeric components).
- ovito.version_string: str
Module-level attribute reporting the current OVITO software version (as a human-readable string).
- class ovito.Scene
This class encompasses all data of an OVITO program session (basically everything that gets saved in a
.ovitostate file). It manages the list of objects (i.e.Pipelineinstances) that are part of the three-dimensional scene and which will show up in rendered images.From a script’s point of view, there exists exactly one universal instance of this class at any time, which is accessible through the
ovito.scenemodule-level variable. A script cannot create anotherSceneinstance by itself.- property anim: AnimationSettings
The
AnimationSettingsinstance associated with the scene, providing access to internal animation/playback state such as the current animation frame, the length of the animation interval, and viewport playback parameters.
- load(filename: str | PathLike)
Loads all pipelines stored in a .ovito session state file. This function works like the ‘Load Session State’ function of the desktop application. It can load session state files that were produced with the OVITO Pro desktop application or which have been written by the
Scene.save()method. It cannot load session state files created with the OVITO Basic desktop application.After the state file has been loaded, the
pipelineslist will be populated with exact copies of the data pipelines that were part of the scene at the time it was saved. See also this section for more information.
- property pipelines: MutableSequence[Pipeline]
The list of
Pipelineobjects that are currently part of the three-dimensional scene. Only pipelines in this list will display their output data in the interactive viewports and in rendered images. You can add or remove a pipeline either by calling itsadd_to_scene()orremove_from_scene()methods or by directly manipulating this list using the standard Pythonappend()anddelstatements:from ovito import scene from ovito.io import import_file pipeline = import_file('input/simulation.dump') # Insert the pipeline into the visualization scene. pipeline.add_to_scene() # It's now part of the 'scene.pipelines' list. assert pipeline in scene.pipelines # If needed, we can take it out again. pipeline.remove_from_scene()
- property render_settings: RenderSettings
The
RenderSettingsinstance associated with the scene, providing access to internal image/movie rendering state such as the output resolution, output file path, active renderer, and the range of animation frames to render.The
RenderSettingsobject provides access to the current render settings in the OVITO GUI and represents a low-level alternative to theovito.vis.Viewport.render_image()andovito.vis.Viewport.render_anim()methods.
- save(filename: str | PathLike)
Saves the current scene to a
.ovitosession state file on disk. The scene comprises all pipelines in theScene.pipelineslist. This function works like the ‘Save Session State As’ function of the OVITO desktop application.Note
Only
Pipelineobjects for whichadd_to_scene()has been called will be included in the session state file. Independent pipelines in Python variables that have not been added to the scene’spipelineslist will be left out.The saved scene may be restored again from disk by
calling the
Scene.load()method,using the -o command line option of the ovitos interpreter, or
opening the saved state file with the OVITO Pro desktop application.
When the state file is loaded back from disk, the global
Scene.pipelineslist will contain again all pipelines that were part of the scene at the time it was saved, including all modifiers and their settings. See also the section Saving and loading pipelines.
- property scene_root: SceneRoot
The
SceneRootinstance associated with the scene, providing access to the root of the tree ofSceneNodeinstances that make up the three-dimensional scene, as well as itsselectionstate.
- property selected_pipeline: Pipeline | None
The
Pipelinecurrently selected in the OVITO desktop application, orNoneif no pipeline is selected. Typically, this is the last pipeline that was added to the scene usingPipeline.add_to_scene().This field can be useful for macro scripts running in the context of an interactive OVITO session, which want to perform some operation on the currently selected pipeline, e.g. inserting a new modifier.
- property viewport_config: ViewportConfiguration
The
ViewportConfigurationinstance associated with the scene, providing access to the current arrangement of interactiveViewportwindows in the OVITOMainWindow, which viewport is active or maximized, and the tree ofViewportLayoutCellinstances describing their on-screen layout.
- ovito.enable_logging()
You can call this function at the beginning of your Python script to enable logging of otherwise invisible operations performed by OVITO. Whenever OVITO performs long-running work or computations, it will print informational messages to
stderrto indicate the current activity, e.g. file I/O, modifier execution, and image rendering.